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Portal turret room
Portal turret room










portal turret room

We had to kill them - they were thoroughly lethal and had no qualms about killing us back - but I never wanted to kill them. With every turret I killed, I died a little more inside. "Are you still there?" they plaintively cry out into the void. Was a computerized killing machine ever so heartbreakingly melancholy? Their solitude is almost as profound as our own.

portal turret room

I realized that Valve intended you to, or at least intended to realize they were joking about you doing so - but I never really had any more attachment to the companion cube than any of the other weighted storage cubes.Īnd finally, we have the Aperture Science Sentry Turrets. I have a confession to make: I never formed this attachment. We're willing to reach out even to an inanimate object in the vain hope that it will reciprocate our desires for interaction. We're so desperately alone in the world that we form an emotional attachment to a metal box with hearts on it. This loneliness is further compounded by the Companion Cube. As he was falling from the ceiling to the floor, he put the blue portal on the wall, so that when he fell into the orange portal he flung himself across the room with enough height and velocity to land on the elevator platform.)Ī journey into the darkest reaches of my psyche (By the way, if you're wondering what happened in that video: the player put the blue portal on the ceiling, then walked into the orange portal on the floor in such a way that he fell into the orange portal again. (My favorite to illustrate this is the amazing solution to test chamber 7, though there are countless other fascinating discoveries, especially if you count some of the glitches.) Watching some of the solutions people found for speed runs is fascinating - there are some blasted clever ways of doing many of the puzzles.

portal turret room

And this is what gave Portal 1 as much replay value as it has. Though each puzzle clearly had a "right way" to solve it, the environment was malleable enough that many times we could devise our own solutions to the problems.Ībsolutely. A game worth playing, at least to try it out. That alone made Portal a fascinating game. The headings are from the original article. I'll also acknowledge that a lot of the enjoyment from the first game originally came from getting used to the mechanics of the portal gun, and so starting out knowing those mechanics puts Portal 2 at a disadvantage right from the start. I agree with him that it's not as good as the original, but disagree on many specific points and thus on how big the difference is. What follows is my reaction to the Ars Technical article by Peter Bright, Thinking on rails: why Portal 2 isn't as good as the original. Why Portal 2 isn't as good as the original but isn't as bad as you think Why Portal 2 isn't as good as the original but isn't as bad as you think












Portal turret room